Fixing E.T. The Extra-Terrestrial for the Atari 2600

I love that someone is dedicated enough to dive into the assembly of E.T. to make it a more palatable, fun and robust game. The work involves making use of every spare byte, stepping through the code to find where its variables subtly intertwine, and even ensuring the changes pass muster with “die-hard E.T. fans”, who apparently exist.

Eventually I’m going to sit down and fire up E.T. myself, and play it with and without the changes to really get a better appreciation.